RoniDagan®

Portfolio 2k23

orcam

hear

003

001

MAY. 2023

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RoniDagan®

9 9

RoniDagan®

9 9

RoniDagan®

9 9

RoniDagan®

Orcam Hear is an AI-powered mobile app that enhances speech and reduces background noise in real-time

MY ROLE

I was part of a collaborative product team that included a product designer, product manager, the VP of Mobile. We worked closely together throughout the project. My specific role focused on research, information architecture, and wireframe design.

CHALLENGE

My task was to conduct a study to investigate the users' operating habits and design a mobile app. Based on our findings, we discovered that users tend to use the product while in noisy environments and while engaging in conversations with people nearby. Additionally, we identified that the voice recognition and recording process can be awkward and challenging for users.

SOLUTION

The earbuds with the mobile app uses artificial intelligence and machine learning algorithms to enhance speech and reduce background noise in real-time.

Hypothesis

providing mobile app to a wearable device

about

Many products that focus on learning for young children focus on training students to perform school tasks, but few of them replace the actual task. OrCam Learn device addresses the methodological, moral, and pedagogical challenges that arise when it comes to reading. However, it also offers new and unique learning methods that are not available in any other product on the market. Our strategy was to design an application that incorporates OrCam's learning approach: Listening - Reading - Understanding.

by providing mobile app to a wearable device we can allows users to control multiple speakers during a conversation with out interrupt the other speaker,and adjust their hearing settings based on their specific listening needs, ultimately leading to better communication outcomes and increased user satisfaction.

researching

mapping

define

design

learning

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When and where:

My task was to conduct a study to investigate the users' operating habits. Based on our findings, we discovered that users tend to use the product while in noisy environments and while engaging in conversations with people nearby. Additionally, we identified that the voice recognition and recording process can be awkward and challenging for users.


(1) Users tend to use the product mostly in noisy environments such as :Family dinner, restaurant and shopping

(2) Users dent to see the same people most of their daily life

(3) Users needs to operate the product while they are talking with others.

(4) Each user as his own hearing problem.

They desire a discreet solution to select speakers and reduce unwanted noise. Missing out on conversations frustrates them, and they seek active participation without constant repetition. While embarrassed about their hearing difficulties, they find relief in using the app, improving their hearing experience.

Social & environment Conflict points on user journey Then I turned the user journey to a user flow. I mapped all the conflict that the user could have while he/she in the situation. I solve each conflict point by using Visual UI components.

I define the voice signature as the focal point, in this way the user will understand the main concept speaker-in out then I I set the structure of room balcony/ outdoor concept and I I define the voice signature as the focal point, in this way the user will understand the main concept speaker-in out

The Philosophy behind my design process

some words about the idea of this project

thinking

The first step I took was to think about the product conceptually and its social and cultural implications. As I mentioned, the OrCam Learn device trains the student in reading by allowing the user to hear the text without reading it. This raises the issue of "functional independence" which is the conflict inherent in any educational technology - losing specific skills and adopting technology to divert resources to other activities.

The core value of the design should address this conflict to some extent. So, the first thing I did with the product team was to map the user's passive and active activities with the device. As I mapped it, I realized that there are three primary levels of learning: listening, reading, and understanding the content. Understanding is the main output, and it should be considered as the link between passive education and active learning.

researching

After brainstorming, I conducted research by conducting in-depth interviews with parents of children with ADHD and dyslexia to understand the needs of both the primary and secondary users. I also interviewed teachers to gain insight into the perspective and conditions of the students. I wrote the interview scripts and questions and the product manager, Michael, conducted the sessions. I came up with three major conclusions:

(1) The parents don't want to know the metrics of their child's difficulty reading because they need help understanding what to do with them.

(2) Parents will be happy to know if there is an improvement in their child's reading performance.

(3) The parent wants to see progress in the child's efforts relative to his previous activity. To summarize the main conclusion, the parent cannot deal with complex analytics because he does not know how to turn them into necessary action. Because of this, we decided to give the parent three goals the child must accomplish to improve his learning.

designing

Collecting and analyzing the student's performance is an important tool for identifying difficulties and targeting areas for improvement. However, this data may be difficult for parents to understand and interpret, as it is tailored to teachers who work with different learning methods. Our UX challenge was to simplify the data as much as possible, making it easy to understand without the need for explanations. I decided to redesign the analytics according to our chosen strategy. I highlighted the three main operations at the top of the hierarchy and moved the analytics that teachers prioritize, such as difficulty level and reading fluency, to a secondary order.
On the main screen, the three primary operations are the ones that are most prominent. I replaced performance analytics with effort analytics on the inner screen. The details of the actions are a detail of the student's performance, but the parent does not have to access them. The primary value here is the value of money we want to give the parent.

testing

The usability test process included evaluating the entire onboarding process and testing the understanding of the features. Initially, I believed that the interface we created was quite intuitive, but we realized that there was a significant gap between what I had planned and the actual outcome.

analyze

After identifying areas for improvement, I analyzed and coded the components to identify any repetitive behavior. My main research insights were:

(1) The parents do not want to know the metrics of their child's difficulty reading because they do not know how to interpret them and what actions to take.

(2) Parents are happy to know if there is an improvement in their child's reading performance.

(3) Parents want to be able to help their child practice reading at home.

(4) The parent wants to see progress in the child's efforts relative to their previous activity.

Heading

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

I joined this project from the first moment. With the first team meeting we all realized that unconventional thinking of multi-cross device design is required here. Including conversation design, physical interface and application. The first question that came to the team was how do designers design a cross-platform product?

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

I joined this project from the first moment. With the first team meeting we all realized that unconventional thinking of multi-cross device design is required here. Including conversation design, physical interface and application. The first question that came to the team was how do designers design a cross-platform product?

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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